✦ Close ✦
⚖ Your Possessions ⚖
The fates have recorded your belongings and the world around you. If anything is missing from your pack, name it now — memory is imperfect, and what you carry is yours.
World Memory
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Current Gold
What the realm remembers
Click an item to mark it removed if you no longer have it.
Nothing recorded yet.
Anything missing?
Add items the GM may have forgotten. One per line. Be honest — this is for your enjoyment, not your advantage.
⚜ A New Power Awakens ⚜
LEVEL 2 REACHED
The fates have watched your entire level — deed by deed. Each gift was shaped by how you truly walked through this world. Choose wisely; this choice is eternal.
✦ The ancients deliberate...

Your full level of deeds is being weighed.
Return to the Hall?
Your adventure will be saved. You can return to it at any time from the Chronicle Hall.
Chronicle Hall
Your Chronicles
Terms of Service
Chronicles
or
Email
Password
By continuing, you agree to our Terms of Service.
Choose Your Story
Four worlds await
Aethermoor
Realm of Aethermoor
Medieval Fantasy
Magic bleeds through crumbling stone. A dying empire. Ancient swords and older secrets.
✦ Enter the Realm ✦
Night City Fringe
Night City Fringe
Cyberpunk
The megacorps own the night. Hackers, mercenaries, and fixers survive in the gaps between.
✦ Enter the Fringe ✦
Sovereign Reaches
The Sovereign Reaches
Steampunk
Aetheric engines power the sky-lanes. Five Houses rule from above. The Surface holds old secrets.
✦ Enter the Reaches ✦
Iron Veil
The Iron Veil
Mecha Warfare
Colossal Sentinels wage endless war. Four factions bleed for the wasteland. Every pilot pays a price.
✦ Enter the Veil ✦
You can still change your world during character creation
Who Are You?
· ᚠ ·
Your Name
Your World
Aethermoor
Aethermoor
Medieval fantasy. Magic, swords, a dying empire.
ℹ Read lore
Night City Fringe
Night City Fringe
Cyberpunk sprawl. Corps, hackers, neon streets.
ℹ Read lore
Sovereign Reaches
Sovereign Reaches
Steampunk skies. Airships, steam engines, intrigue.
ℹ Read lore
Iron Veil
The Iron Veil
Giant Sentinel warfare. Factions, pilots, sacrifice.
ℹ Read lore
Your Class
🧙
Wizard
Arcane arts, high INT
⚔️
Knight
High STR & CON
🏹
Ranger
High DEX & WIS
🗡️
Rogue
Stealth & CHA
✝️
Cleric
Divine conduit, healer
🎶
Bard
Versatile & CHA
Warlock
Dark pact magic
🌿
Druid
Nature & shapeshifting
☠️
Necromancer
Death & undead
🔱
Paladin
Holy warrior
Monk
Martial arts & speed
Custom
Define your own path
Class Name
Starting Gold
Your class, your call — set this to whatever fits the character you're imagining.
Skip the 27-point budget and the normal 15 cap — set any stat to whatever you want. Very high stats make that attribute's dice rolls effectively unloseable; that's the tradeoff.
How do you want to define it?
Quick Start
Just name your class. The GM invents your abilities and playstyle from your name and personality.
Full Custom
Name your class and define 4–5 abilities yourself. The GM uses your names in the narrative.
Motivation — recommended
What drives you into this forsaken place? The GM will weave this into the story.
Personality — optional
How does your character think, speak, and face the world? This shapes your journal voice and the GM's tone toward you.
What helps your character succeed? — optional
A quality the world will recognise and reward.
What tends to get your character into trouble? — optional
Something the world will eventually find and use against you.
How do you wish to see your soul?
This shapes how your condition appears on the left panel during play. You can only choose once.
📜
Through the Journal
Your condition described in your own voice — felt, not measured.
"I am wounded. Moving is painful. My power wanes..."
⚔️
Through the Ledger
Bars, numbers, attributes — every stat laid bare before you.
❤ HP 28/34 ████░ · ✦ MP 15/20 ███░░
Forge Your Body & Mind
· ᚠ ·
Points Remaining
27
Start from a preset
All stats start at 8. Each point raises a stat by 1. Raising above 13 costs 2 points per step.
THE GM WEAVES FATE
Start each message (including follow-ups) with "GM," to ask an out-of-character question without affecting the story